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Skyrim More Perk Points Mod

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by reolobackdi1974 2020. 1. 22. 21:46

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Skyrim More Perk Points Mod
  1. Sse 50 More Perk Points
  2. Skyrim More Perk Points Models
Mod

It's hard to imagine this, but at some point in the future I will tire of riding elephants and buzzers through Kyrat in Far Cry 4 and turn my attention to other games once again. When that day finally comes, I think I'll get back to another open world game, Skyrim, and start a new character using the that completely re-imagines the game's perks and skills.While some of Skyrim's skills and perks are just fine as-is, you have to admit a number of them are completely phoned in.

There is a mod called Faster Leveling and several other mods with similar titles. And More Perk Points per Level and Dragonsouls to.

Sse 50 More Perk Points

Take Enchantment. That's a super useful skill, but most of its perks are simple modifiers to make your enchantments stronger. While stronger enchantments are a good thing, it's hard not to be bored with selecting perks that do nothing but kick up your percentages a notch, and nearly all of the Enchantment perks do that and only that. Even the ones that don't are still passive in nature, and more than a bit dull.With the mod, you'll still get those percentile boosts that make your Enchantments stronger, but these passive effects will come along with more interesting and interactive perks, like the ability to create powerful enchantments (fireballs, shock attacks, or frost damage) that you can attach to your arrows as you fire them. You'll also be able to enchant staves and wands that recharge themselves automatically, learn the ability to tie multiple enchantments to the same weapon, and even gain the power to command your weapon to leave your hand fight on its own.Speaking of magic, Alteration, another dreadfully boring perk tree, has been goosed to allow you to cast spells using health instead of Magicka (while that sounds dangerous, I can definitely imagine using it in a pinch), sharpen your weapons using spells, and even cast spells automatically every time you swing your sword. Conjuration has some new tricks as well, including collecting the bones of fallen foes and building an army of loyal skeletons, and even opening your own personal Oblivion gate to unleash its demonic hordes.That's just magic.

Thieves can learn some new tricks as well. Dexterity has replaced Pickpocket, so in addition to learning to pick locks and rob people, you can now also learn new perks, like how to nimbly unfasten someone's armor a piece at a time or how to plant deadly crafted gadgets on their person. You'll even be able to strip someone of gear while you've got their full attention in combat, like Apollo Robbins would do if he were in Skyrim.

Speechcraft and Sneak have been modified as well, allowing you to talk any NPC who likes you into becoming your follower, letting you craft useful new arrow types, and even giving you the ability to knock people unconscious and drag them away.Essentially, every skill has almost double the amount of perks than in the original game, and there are very few that require more than a rank or two of investment, so you'll be learning something new just about every time you contribute a point. For a full description of these new perks, and you'll see there are changes to light and heavy weapon and armor skills as well.You'll need both the Dawnguard and Dragonborn DLC to use Perkus Maximus, as well as the I installed using the Nexus Mod Manager, and you'll want to read the full install instructions. It's not particularly hard getting it to run, but there are a few specific steps you'll need to follow.

Cao's Advanced Perk RanksThis mod adds 77 new ranks to spend perk points on.Now you will definitely need to choose well what type of class you wish to specialize in.I added some very powerful perks, but you will likely only be able to choose a few of the really good ones.Most skill first perks have 7 ranks now instead of 5. What i mainly added here is More Power for those that specialize.I intend to add alot more perks to have more ranks, but for now this is what i have, i couldn't yet figure out how to modify some perks i wanted to do.This mod is intended to be used alongside THIS mod - they are seperate mods, so that you can choose what setting you want for the Extra Pockets Perk, some want cheat mod, some want balanced, so you can decide for yourselves. HOW TO INSTALLuse Curse Clientorplace 'caoPerkRanks.esp' into Skyrim DATA folderin the launcher tick the checkbox. If you could donate, it would be great, I spent many hours before the creation kit was released to create this mod,to do so: click the donate button in the upper right, thank you. Data Files grayed out?Go to: Drive Letter:Program FilesSteamsteamappscommonskyrimSkyrimSkyrimPrefs.iniFor those who don't have bought the game on steam, the SkyrimPrefs.ini file is located in Drive Letter:UsersDocumentsMy GamesSkyrimAdd these lines, or change them if they already exist so they match the below:LauncherbEnableFileSelection=1If that fails:Go to: Drive Letter:UsersUSERNAMEAppDataLocalSkyrimMake the Skyrim folder un-read only. The mod is nice, albeit flawed;Example: Enchanter 6 and 7 are only replacing eachother, but not the 5th perk of Enchanting, so when you learn Enchanting (6 out of 7), then you are still having Enchanting 5, thus increasing your enchantments by 100% + another 120% afterwards.

Getting Enchanting 7 does not even replace Enchanting 6 together with Enchanting 5, so yeah, 100%+120%+150% equals alot of multiplications.Another example is Deadly Aim from Sneak;First perk (original) increases sneak damage with Bow from x2 to x3. Your perk gives makes it to x4 and x5, now, original is there at x3, then you have done the multiplier correctly, but as the preceding multiplier is still there, then you go:Sneak damage = 2x1.5x2, which equals 6x damage, when you then get the 5x perk, then you go (2x1.5) x (2x2.5), which gives 15x instead, so in this case. The enchanting perks are way overpowered. I took all 7 levels of the enchanting base perk and the 3 levels of the skill enhancement perk and the dual enchanting and one level of the corpus enchanting.I can now buy and sell items at cost. I am immune to magic.

Skyrim More Perk Points Models

I can sneak about as well as is possible. I have over 1000 health. I can cast healing spells for free. I installed the deadly dragons mod too at hardcore difficulty and I took out a serious dragon with two hits of my bow. My alchemy creates slow potions worth over 5000 gold pieces. I do over 7000 points of damage with my glass sword.The multipliers are wrong.

I should be enchanting skill based items at 200% effectiveness, but it is much more than that. Even if the multipliers were right, it would still be broken. The enchanting needs to be seriously toned down because as it is, it totally breaks the game. Hi there - great addon.But I believe I have found a problem.the multiplyers seems to multiplying the original multiplyer ending up in massive multipliers.so. For archery - the rank 'bow sneak does 5x dmg' ends up at 15x dmg.

And by adding the the perks to increase base bow dmg - it now does 1040 dmg.this definitely seems wrong. Could it be looked into? I hope i made myself clear, but if not feel free to comment back and I'll try to describe it in more detail.EDIT:the multiplyers are seriously wrong in regards to how they are calculating percentage increments.please check the example I have done for bow dmg (Perk: Overdraw) below.

Skyrim More Perk Points Mod